Time Games

The TIME More Or Less game is a wonderful activity that helps students tell time on analog clocks. Each game begins with a time line and analog clocks that appear at varying intervals. Each clock displays a time selected from a range of times. Students place six emerging clocks on a time line in their proper order. Bonus stickers are earned by minimizing the number of moves needed to correctly place the clocks along the number line

 

 

 

 

 

 

TIME More Or Less BONUS STICKERS: Students can earn Bonus stickers by minimizing the number of moves (bumps) they make! Students must estimate where a clock should be placed to complete the play with less moves. This feaure adds another layer of complexity to the game, and further strengthens critical thinking skills.

See each individual game's directions for more information.

TIME MOL example

Students can move clocks by “bumping” them with a mouse-click. Click the right side of a clock to bump it to the left. Click it's left side to bump the ball to the right. All clocks adjacent to the bumped clock also move.

Round 1: 30-minute increments; 1 to 12 alpha numerals on face
Round 2: 15-minute increments; 1 to 12 roman numerals on face
Round 3: 5-minute increments; 3, 6, 9 and 12 on face
Round 4: 1-minute increments; NO numerals on face

 

 

The Equal Time game is a wonderful activity that younger students can use to strengthen skills involving clocks and time. In the "easy" beginning rounds of the game, students are shown four panels, displaying different time formats, and asked to select three panels that display equal times. More advanced modes of play show six panels.

 

 

 

 

 

Equal Time games intensify as player's skill increases.

Every 60 points a player earns causes a level change. Levels 1 & 2 allow an unlimited number of mistakes.

Every five games the challenge-level increases: in Games 1 to 5, you must select three equal times from the four panels; in Games 6 to 10, there will be five panels and in Games 11 to 15 there will be six panels to choose from.

See each individual game's directions for more information.

equal time example

There are four rounds of play. Each round has 15 games. Each game contains six levels.

Round 1: In hour and half-hour increments.
Round 2: In 15 minute increments.
Round 3: In 5 minute increments.
Round 4: In 1 minute increments.

Time is displayed in a random mix of digital, analog or text format.

 

 

The Passing Time game operates similarly to Equal Time, but adds a focus on ELAPSED time. Students are shown four to six panels, displaying different time formats in rounds 1 and 2, and different start/end times in rounds 3 and 4. The object is to select the panels that display equal times. Round 1 covers AM/PM in five-minute increments, Round 2 focuses on a 24-hour clock in 1-minute increments. Round 3 explores Elapsed time in 15-minute increments, while Round 4 covers Elapsed time in 5-minute increments.

 

 

 

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