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The 24® Game
In 1988, successful inventor Robert Sun created the 24® game, a unique mathematics teaching tool that kids love. “I wanted to demonstrate that mathematics can be powerful, engaging and most of all, fascinating,” says Sun. “Knowing the answer is always 24 alleviates a classic brand of math anxiety—getting the right answer—and instead puts the emphasis on the process and patterns, what I like to call the method behind the math.”

Suntex International Inc.
Suntex International Inc., the company Robert Sun founded, evolved into an organization committed to furthering mathematics education. Students and teachers around the world continue to use the innovative 24® game series as a tool to make math appealing and accessible—thereby helping students to move on to excel in math, science and related fields. In 2002, with the rise of a generation of web learners, Sun created the web-based First In Math® Online Program.

First In Math® Online
First In Math (FIM) offers comprehensive content—ranging from single-step addition to complex algebra—in an engaging format. Students progress at their own pace to master basic and advanced maths skills. This dynamic online program encourages students to practice through IMMEDIATE FEEDBACK. "Game" activities ensure that students engage in active practice required for skill retention, and motivation is fueled by reinforcement in the form of electronic award stickers when students solve problems correctly. No penalties are levied for incorrect responses, and students become encouraged to take ownership of math learning and practice.

FIM employs a brain-based learning technique known as DEEP PRACTICE, where skills that normally take months of regular practice can be mastered in a matter of weeks, or even days. Along with rapid increases in computation, problem-solving, critical thinking, pattern recognition, and other maths skills, this type of practice causes myelin to grow thicker around the axons in the brain. More myelin means greater retention of skills.

The program can be used 24/7 on any computer with internet access. Students will advance at different rates, according to their individual skill levels, but ALL players should experience improvement in numerical fluency, and increased speed. Studies show that students who play the 24® game on a regular basis see measurable improvement in math skills. (See Case Studies)

First In Math® Online is a groundbreaking approach to technology education and is committed to constant improvement of the program. Many improvements and additions come directly from suggestions made by educators and students. If you have a comment, constructive criticism or idea that can make First In Math® Online even better we would love to hear from you. Use the Contact Us form to share your thoughts.

 

 
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